![]() If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: One star.)Ĭontact Doug Elfman at He blogs at /elfman.Your IP address has been temporarily blocked due to a large number of HTTP requests. Rated "M" for blood, gore, intense violence, strong language, suggestive themes. ("Syndicate" by EA retails for $60 for PS 3, Xbox 360, PC - Plays fun at times but is ultimately frustrating. Rated "M" for blood, gore, drug reference, intense violence, strong language and strong sexual content. ("The Darkness II" by 2K Games retails for $60 for PS 3 and Xbox 360 $50 for PC - Plays fun. But honestly, "Darkness II" is a half-shooter, half-snake-arms-ripping-torsos-in-half-while-eating-hearts affair.īy the way, "Darkness II" gives me a sidekick, a gassy monkey-size British demon who eats gangsters’ faces off.įor the zillionth time, I’m going to point out I’m a peaceful, loving person in real life.īut "Darkness II’s" shooting and Demon Arm stuff is fun, though at times redundant and banal, and if you can stomach a comical brutality that would make Edgar Allan Poe say, "Whoa, dude, that was nasty." There’s plenty of talky plot dialogue, film scenes, and psychological twists. They are tediously boring, but at least they are brief. "Darkness II" does suffer a few magically disappearing villains. I also use my regular hands to merely shoot big-city gangsters in the face with guns. Oh, this is a crazy-bloody, freaky, kitschy game for six to eight hours, believe me. Then I snatch his dead heart out of his chest and eat it for energy. ![]() I use my left snake arm to grab rival gangsters, and my right snake arm to rip him in half. They are shaped like really long snakes with fangs. In "Darkness II," I portray mafia honcho Jackie Estacado, who has a devilish superpower, an extra set of arms called Demon Arms. So I quit "Syndicate" and went back to playing "The Darkness II," which is 75 percent satisfying and 25 percent lame. It’s been trending in some shooters for years.ĭear game makers: Please stop ruining your games with disappearing-reappearing villains. This despicable, villainous superpower is not new in games. After that hour, his health meter told me he was still at 80 percent health. Then he magically reappears 20 feet away and shoots me. When I shoot at Agent Tatasuo, he magically disappears, rendering my ammo nearly pointless. This boss, named Agent Tatasuo, has the worst superpower I have ever seen. Here’s the second game-sucking turn of events: The first real big boss is so terribly conceived, I quit the game. Occasionally when I die, the game spawns me back to life in front of a horde of rival soldiers, who kill me, or in front of a big boss character, who kills me. I also wield a wild supernatural ability - using Jedi-esque mind tricks to force bad guys to commit suicide or shoot their dumb friends.īut here’s the first game-sucking turn of events: I don’t know what.Īnyway, I journey through a series of sci-fi building corridors, shooting evil humans or robot soldiers, or something. It starts out, however, with a glossed-over plot that befuddled me: Evil corporations have done something bad. ![]() ![]() I had high hopes for the futuristic shooting game called "Syndicate." In it, I portray a super soldier in an age of robot Earth soldiers.
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